Entity Component System Part 4
Smoking barrels
Now we can control our ship and even the invaders move around, but nobody shoots. Let's change that in our example game. We want to shoot those invaders. There is quite a couple of things involved by that. We need a bullet blender model first. To spare you some time you can have mine from my google drive as usual. Place this beside the ship and the invaders models. Don't forget to convert it to j3o by right clicking the blend file.
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